Cruor Vault
09-07-2010, 11:30 AM
Yet another Tacticon has come and gone... And yet again I forgot to take any pictures...
Herein lies the epic tale of treachery, deceit, lost love, and high adventure that was my Tacticon 2010 experience.
I drove down to the con with a buddy of mine, it's about a 40 minute drive to the hotel where the event is held. Knowing how its usually a pain in the *** to get signed in we decided we needed to be there about 40 minutes early meaning we had to leave right at 0700 if we were going to get coffee on the way. We made it down right on schedule despite the hotel being quite literally in the worst rats nest of highways ever conceived by mankind! To go north from the hotel you actually had to head south and then do a right turn across 4 lanes of highway with no on ramp!
When we arrived the TOs needed a bit of help getting terrain setup, so myself and a couple of other locals setup terrain on the 22? tables that had been allocated to the event. It was pretty cool, the room was large enough that we could put a 18" sideboard space between every game table.
Things eventually got settled in and pairings were announced about 10 minutes late. Something happened to the computer that was being used to run the event and it took a few for them to get it working again.
My list 1850.
Vulcan
Librarian
Null-zone
Avenger
Assault Terminators (5)
5x Hammers
Dedicated Redeemer
Multi Melta
Tactical Squad (10)
Power Weapon
Melta Bombs
Flamer
Multi Melta
Tactical Squad (10)
Power Weapon
Melta Bombs
Flamer
Multi Melta
Tactical Squad (10)
Power Weapon
Melta Bombs
Flamer
Multi Melta
Landspeeder Typhoon
Landspeeder Typhoon
Predator
Predator
Vindicator
Dozer blade
Round 1:
Mission: Kill points, 6 turns, Spearhead deployment. Also you had to declare one of your units a "critical unit" if that unit got killed your opponent got 10 points. I chose my Terminators, he chose his Meltagun Dominions.
I got paired up with one of the guys who usually comes in in the top 5 or so. I had wanted to play him for a couple of years now, but I hadn't gotten the chance. Normally he brings a beautiful Eldar army with a ton of Jet-bikes and fire dragons, but this time he brought he new Sisters army.
His list as I can remember it.
Cannoness
Eviscerator
Cloak (2+ save)
Book (stubborn)
Litanies
Celestine Retinue (8)
Sister Superior
Eviscerator
Book
Flamer
Meltagun
Attached Priest
Rhino
Sisters Squad (10)
Sister Superior
Book
Heavy Flamer
Meltagun
Rhino
Inducted IG Platoon
Platoon command
Lascannon
Platoon Squad
Autocannon
Platoon Squad
Autocannon
Heavy Weapons Team
3x Lascannon
Dominions (5)
3x Flamer
Immolater
Dominions (5)
4x Meltagun
Immolater
Exorcist
Exorcist
Exorcist
I won the roll off and chose to deploy first. There was a large hill in the center of the table that I used to anchor my right flank and then setup to hard left with most of my forces There was a river that extended across the table about a third of the way along it. This made him have to cross the river to get out of his deployment zone. He setup a whole swarm of tanks with a fire corridor for the Lascannons to see my Landraider. He did not attempt to seize the initiative.
Turn 1 Me:
I powered forwards with my Raider and popped smoke, and moved everything else forwards at combat speed. I shot my whole army at his Rhinos and only managed to achieve a glanced result on one of them!
Turn 1 Him:
He stays still for the most part, he beings to setup for a pincer on my Landraider hoping to cut it off from the rest of my army. one of his rhinos on my left flank crosses the river and begins to threaten my typhoon and predator over there. His whole army fires at the land raider and only causes a single damage result that is saved by smoke.
Turn 2 Me:
Raider powers forwards again, shoots at an Exorcist and doesn't do anything. The rest of my guys continue to advance. fire from my army inflicts a whole 2 shaken results!!
Turn 2 Him:
Having failed to do anything to anything to me last turn he pulls back a little bit, adjusting his plan to a more defensive one. Shooting again fails him all he does is shake the Raider.
Turn 3 Me:
Now things begin to get interesting...
Raider moves forwards and the Terminators debark with Vulcan. They charge and eliminate 2 squads of guardsmen. The raider kills an Exorcist with its Multi Melta, I kill a rhino with some other stuff.
Turn 3 Him:
The Rhino on the left flank pulls back across the river and fails its dangerous terrain roll and the Sisters get out. They try to Melta the Raider, but are just out of range for double dice and do nothing. The Sisters squad from the Rhino I killed moves up to the Raider, tries to Melta it and fails. The Flamer Dominions move up and flame the Terminators, killing 1. The Exorcists shoot the terminators killing 1 more.
Turn 4 Me:
Vulcan detaches from the Terminators and charges the squad of Sisters from the dead Rhino he kills 4 and they stick, the Librarian gets out of the Raider and charges the Sisters squad from the immobilized Rhino he kills a couple and they stick. The Raider moves up, flames the dominions killing half of them and Meltas another Exorcist to death. Terminators assault the Platoon command squad and the dominions killing all of them with a single Terminator falling. The rest of my army continues to advance shooting at the remaining Rhino and Immolater. I kill the Immolater carrying the Melta Dominions.
Turn 4 Him:
The Celestines and Cannoness move up, charge and kill the last terminator. He makes all but a single save! The Melta Dominions run and hide behind a hill and the last Rhino. Last Exorcist shoots the raider and does nothing, the Lascannon squad shoots also, and does nothing. At this point he has fired roughly 20 Missiles from the Exos and 15 Lascannon rounds at it, and only glanced it once! Vulcan finishes off the Sisters squad he charged and consolidates towards the Melta dominions.
Turn 5 Me:
Vulcan moves to charge the Celestines the Raider Meltas the last Exo and uses its assault cannon to murder the heavy weapons team. I moved Vulcan to a place where he could charge either the last Exo (getting him closer to the dominions) or the Celestines. The Vindicator finally does something, I put the blast template on the corner of the rhino the Dominions are hiding behind, the Rhino is completely unscathed. But 3 dominions fail their cover saves. They break and run towards Vulcan. Vulcan and a few other things shoot at the Celestines, bringing a couple down before he charges in. He kills 4, but takes 2 wounds in return.
Turn 5 Him:
All he has left is a single weaponless Rhino and the squads locked in combat with my Characters. Combat continues and Vulcan instant deaths the Cannoness. The dominions flee towards his table edge.
Turn 6 Me:
Typhoons bracket the last 2 dominions and blow them away. Vulcan kills everyone but the last sister superior from the Celestines. The Librarian fails epically to the sister superior of the last squad. I move to max out all the bonuses I can.
Turn 6 Him:
Vulcan goes down like a punk, Librarian dies after failing a couple of saves. Game ends
Result. 50 out of 54 for me. 22 for him.
Honestly this game was a super fluke. I think my list was better and I know sisters really well, but I think had things actually worked for him he would have made on hell of a fight of it. His dice rolled like *** the entire game and I was able to pull things I normally wouldn't have been able to. Hopefully next time we play each other his dice will be more even so we can have a real game of skill.
Part 2: Tyranids......!!!! Coming soon.
Herein lies the epic tale of treachery, deceit, lost love, and high adventure that was my Tacticon 2010 experience.
I drove down to the con with a buddy of mine, it's about a 40 minute drive to the hotel where the event is held. Knowing how its usually a pain in the *** to get signed in we decided we needed to be there about 40 minutes early meaning we had to leave right at 0700 if we were going to get coffee on the way. We made it down right on schedule despite the hotel being quite literally in the worst rats nest of highways ever conceived by mankind! To go north from the hotel you actually had to head south and then do a right turn across 4 lanes of highway with no on ramp!
When we arrived the TOs needed a bit of help getting terrain setup, so myself and a couple of other locals setup terrain on the 22? tables that had been allocated to the event. It was pretty cool, the room was large enough that we could put a 18" sideboard space between every game table.
Things eventually got settled in and pairings were announced about 10 minutes late. Something happened to the computer that was being used to run the event and it took a few for them to get it working again.
My list 1850.
Vulcan
Librarian
Null-zone
Avenger
Assault Terminators (5)
5x Hammers
Dedicated Redeemer
Multi Melta
Tactical Squad (10)
Power Weapon
Melta Bombs
Flamer
Multi Melta
Tactical Squad (10)
Power Weapon
Melta Bombs
Flamer
Multi Melta
Tactical Squad (10)
Power Weapon
Melta Bombs
Flamer
Multi Melta
Landspeeder Typhoon
Landspeeder Typhoon
Predator
Predator
Vindicator
Dozer blade
Round 1:
Mission: Kill points, 6 turns, Spearhead deployment. Also you had to declare one of your units a "critical unit" if that unit got killed your opponent got 10 points. I chose my Terminators, he chose his Meltagun Dominions.
I got paired up with one of the guys who usually comes in in the top 5 or so. I had wanted to play him for a couple of years now, but I hadn't gotten the chance. Normally he brings a beautiful Eldar army with a ton of Jet-bikes and fire dragons, but this time he brought he new Sisters army.
His list as I can remember it.
Cannoness
Eviscerator
Cloak (2+ save)
Book (stubborn)
Litanies
Celestine Retinue (8)
Sister Superior
Eviscerator
Book
Flamer
Meltagun
Attached Priest
Rhino
Sisters Squad (10)
Sister Superior
Book
Heavy Flamer
Meltagun
Rhino
Inducted IG Platoon
Platoon command
Lascannon
Platoon Squad
Autocannon
Platoon Squad
Autocannon
Heavy Weapons Team
3x Lascannon
Dominions (5)
3x Flamer
Immolater
Dominions (5)
4x Meltagun
Immolater
Exorcist
Exorcist
Exorcist
I won the roll off and chose to deploy first. There was a large hill in the center of the table that I used to anchor my right flank and then setup to hard left with most of my forces There was a river that extended across the table about a third of the way along it. This made him have to cross the river to get out of his deployment zone. He setup a whole swarm of tanks with a fire corridor for the Lascannons to see my Landraider. He did not attempt to seize the initiative.
Turn 1 Me:
I powered forwards with my Raider and popped smoke, and moved everything else forwards at combat speed. I shot my whole army at his Rhinos and only managed to achieve a glanced result on one of them!
Turn 1 Him:
He stays still for the most part, he beings to setup for a pincer on my Landraider hoping to cut it off from the rest of my army. one of his rhinos on my left flank crosses the river and begins to threaten my typhoon and predator over there. His whole army fires at the land raider and only causes a single damage result that is saved by smoke.
Turn 2 Me:
Raider powers forwards again, shoots at an Exorcist and doesn't do anything. The rest of my guys continue to advance. fire from my army inflicts a whole 2 shaken results!!
Turn 2 Him:
Having failed to do anything to anything to me last turn he pulls back a little bit, adjusting his plan to a more defensive one. Shooting again fails him all he does is shake the Raider.
Turn 3 Me:
Now things begin to get interesting...
Raider moves forwards and the Terminators debark with Vulcan. They charge and eliminate 2 squads of guardsmen. The raider kills an Exorcist with its Multi Melta, I kill a rhino with some other stuff.
Turn 3 Him:
The Rhino on the left flank pulls back across the river and fails its dangerous terrain roll and the Sisters get out. They try to Melta the Raider, but are just out of range for double dice and do nothing. The Sisters squad from the Rhino I killed moves up to the Raider, tries to Melta it and fails. The Flamer Dominions move up and flame the Terminators, killing 1. The Exorcists shoot the terminators killing 1 more.
Turn 4 Me:
Vulcan detaches from the Terminators and charges the squad of Sisters from the dead Rhino he kills 4 and they stick, the Librarian gets out of the Raider and charges the Sisters squad from the immobilized Rhino he kills a couple and they stick. The Raider moves up, flames the dominions killing half of them and Meltas another Exorcist to death. Terminators assault the Platoon command squad and the dominions killing all of them with a single Terminator falling. The rest of my army continues to advance shooting at the remaining Rhino and Immolater. I kill the Immolater carrying the Melta Dominions.
Turn 4 Him:
The Celestines and Cannoness move up, charge and kill the last terminator. He makes all but a single save! The Melta Dominions run and hide behind a hill and the last Rhino. Last Exorcist shoots the raider and does nothing, the Lascannon squad shoots also, and does nothing. At this point he has fired roughly 20 Missiles from the Exos and 15 Lascannon rounds at it, and only glanced it once! Vulcan finishes off the Sisters squad he charged and consolidates towards the Melta dominions.
Turn 5 Me:
Vulcan moves to charge the Celestines the Raider Meltas the last Exo and uses its assault cannon to murder the heavy weapons team. I moved Vulcan to a place where he could charge either the last Exo (getting him closer to the dominions) or the Celestines. The Vindicator finally does something, I put the blast template on the corner of the rhino the Dominions are hiding behind, the Rhino is completely unscathed. But 3 dominions fail their cover saves. They break and run towards Vulcan. Vulcan and a few other things shoot at the Celestines, bringing a couple down before he charges in. He kills 4, but takes 2 wounds in return.
Turn 5 Him:
All he has left is a single weaponless Rhino and the squads locked in combat with my Characters. Combat continues and Vulcan instant deaths the Cannoness. The dominions flee towards his table edge.
Turn 6 Me:
Typhoons bracket the last 2 dominions and blow them away. Vulcan kills everyone but the last sister superior from the Celestines. The Librarian fails epically to the sister superior of the last squad. I move to max out all the bonuses I can.
Turn 6 Him:
Vulcan goes down like a punk, Librarian dies after failing a couple of saves. Game ends
Result. 50 out of 54 for me. 22 for him.
Honestly this game was a super fluke. I think my list was better and I know sisters really well, but I think had things actually worked for him he would have made on hell of a fight of it. His dice rolled like *** the entire game and I was able to pull things I normally wouldn't have been able to. Hopefully next time we play each other his dice will be more even so we can have a real game of skill.
Part 2: Tyranids......!!!! Coming soon.