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  1. Is there a roll to determine who goes first or not?
  2. Determing Deployment Distances Re: Infiltrate
  3. question about pinning
  4. Listed Initiatives & Power Fists
  5. Re-rolling wounds
  6. Deepstriking gaunts
  7. where are the vulture rules with punisher cannons?
  8. Pinning and Morale
  9. Units in dedicated transports - secrecy or not?
  10. Navel Shotcannon; were there ever any rules?
  11. Distance Question
  12. Counter Assault and Furious Charge
  13. Winged = Invisible?
  14. moving vehicles and gaining extra inches
  15. LoS, cover and Monstrous Creatures
  16. Question About Warptime
  17. Lightning Claws...
  18. Help! Custom model points costs
  19. Stubborn unit with non-stubborn IC
  20. outflank
  21. Question about transports outflanking
  22. poisoned weapons?
  23. Drop pods and drop pod assault
  24. Drop Pod Deployment.
  25. Drop Pod Scatters Off the Table?
  26. Round and Square Bases: Which one is required?
  27. IG bodyguards
  28. True Grit (once and for all) [REPOSTED after tragic mod accident]
  29. Imperial Guard, Improved Comms Question
  30. Question about "Units" when playing Annihilation gametype
  31. Quick Psychic Question
  32. What is the best translation for...
  33. Wraithcannons and Instant Death
  34. Heavy weapons in IG command squads
  35. Apoc stompa /meks question
  36. Kill Points Questions
  37. Hotshot lasguns and orders
  38. Morale for Grot Mobs
  39. Ork Boarding Planks
  40. Telion, Scouts, and Stealth
  41. question about battle_forged heroes
  42. Smoke Launchers and Glancing Hits
  43. Do I lose my assets if my masters of the chapter die?
  44. Combat tactics trick
  45. Inquisitor Chimera question
  46. Stubborn versus Weaken Resolve
  47. Force Weapons
  48. Does disembarking count as moving?
  49. Teleport Homers
  50. Daemons and CSM Icons
  51. C:SM - Just HOW MANY "Unique" models can you have?
  52. Walker Squadrens in Combat
  53. Imperial Guand and Dawn of War
  54. Vehicle Squadrons and Kill Points
  55. Tau Armoury
  56. Codex trumps rulebook....when?
  57. Rulebook-Codex discrepancies
  58. Defensive Weapons and Dark Eldar
  59. scout bikers and shotguns
  60. Deffrolla/Tankshock/Ramming
  61. Blood Angel Vehicle Issues
  62. Codex vs. Codex discrepancies
  63. 'Bring it Down!' Tactic? RAW/RAI question
  64. Warptime vs. Vehicles?
  65. Imperial Armour 2 Update
  66. Turboboosting in the scout move
  67. Basilisk Direct Fire Query
  68. Driving over wrecked vehicles
  69. A few Ork Questions
  70. Gate of Infinity
  71. Two simple questions from a noob
  72. Monolith Deep Striking
  73. APOC - Titan weapons - ordnance
  74. Assault and Specific Targets
  75. Librarian, terminators, gate infinity, planet strike
  76. Falling back as an IC psyker
  77. Consolidation, Multi-Unit Combat
  78. Synapse creatures and distance
  79. Landraiders as transports for Chaos Terminators
  80. LR machine spirit targeting units in destroyed transport
  81. BA Chappy 8 St.10 Attacks?
  82. retreating and shooting.
  83. Warptime Confusion
  84. tzeentch daemon weapon.
  85. Combat and Multiple Combat questions
  86. Phoenix Lords
  87. Non fearless IC's joing Fearless Units
  88. Deep Striking BT Land Speeder.
  89. Plasma Gets Hot
  90. Planet Strike and Gate of Infinity - Attacker
  91. Craftworld Eldar vs. Regular Eldaar
  92. Close Combat Weapons
  93. Multiple Close Combat Weapons (This is a difficult one IMO)
  94. Flux Arc and Night Fight rules, plus other Cron's questions
  95. Carnifex being charged by 17 gaunts -always surrounded?
  96. Chaos Space Marine Chosen & Infiltration
  97. "Get's Hot" form walkers
  98. Quickening
  99. Wound allocation
  100. Assaulting multiple units
  101. Hydra Question
  102. When Does a Gun Count as a Close Combat Weapon?
  103. The Gate of Infinity
  104. WYZIWIG question and your thoughts
  105. How do you handle Forgeworld Rules
  106. Eldar Vehicle Upgrade Rules
  107. Tactical Squads in Land Raiders
  108. vulkans' power active after death?
  109. Tyrant guards
  110. Squad firing multiple "gets hot" weapons
  111. Bring the old skool Gobsmasha back to life.
  112. Display Board question
  113. IA7 Vraks 3 Units Help!
  114. IG Command Squad Question
  115. Supplemental rules: Terrain and mission generation deck
  116. Terminators, Multiple Combats and Sweeping Advance
  117. Allied sister with Marines
  118. Technical Question about Sweeping Advance and....
  119. Can a Daemon Prince...
  120. Null Zone
  121. Psyker Battle Squad and Culexus Assassin
  122. eldritch storm
  123. Tank shocking - whats it all about???
  124. Dark eldar Horrorfex...does it go through fearless...
  125. Few more newb ork q's
  126. Spearhead, Outflank & Reserves
  127. Dangerous Terrain - Who Tests?
  128. Screamer Killer
  129. IG Veteran Trooper Squads Question
  130. The New Armoured Battlegroup list
  131. Techmarines and Thunderfire Cannons
  132. Deployment and "Artillery" rules
  133. Thunderhammer Question
  134. Apocalypse question ...
  135. Disembarkation
  136. Still lost on SW Ven Dread upgrade costs
  137. search lights
  138. RT armour penalties
  139. Vortex what if
  140. Land Raider Assault Vehicle
  141. Chaos DreadClaw?
  142. Chaos Marine vehicles and Imperial formations
  143. Space Marine Scout Bikers - Troops?
  144. Flame and Transports
  145. Is there a way for Chaos Space Marines to use Plasma Cannons or Multi-meltas?
  146. Help with Black Templars Drop pod
  147. fast/skimming question
  148. Tau Clone Drones?
  149. Prometheus transport capacity
  150. Reserves
  151. Imperial Guard Errata and FAQ
  152. Space Marine Librarian Powers
  153. Psyker Battle Squads and Fire Points
  154. "Rites of Battle" and transports
  155. Valkyrie wing/tail clarification
  156. Multiple Zoanthropes
  157. Got a question about deep strike
  158. Cover saves & Ork KFF
  159. Sponson Weapons
  160. Turbo boosting
  161. Librarian Psychic powers/wound allocation questions
  162. Theoritical Tech-Priest question
  163. Valkyrie Hellstrike Missles?
  164. SM Scout Biker Rules
  165. Dawn of War + Land Raider
  166. Boarboyz?
  167. Marine Command Squad with Jump Packs?
  168. Liturgies of Battle/Litanies of Hate
  169. Barrage Overlap
  170. KFF and range
  171. independent characters in assaults...
  172. Sternguard Veteran Question
  173. Death or Glory attack with a Deff Roller
  174. New Swolves Questions
  175. Who rolls the die for damage?
  176. Vehicle Assault Progression
  177. Deep Strike multiple floors in a building/ruin?
  178. Drop Pods & Valkyries
  179. Rules for Assault Terminators??
  180. Melta-Bombs & Planetstrike
  181. Rapid Fire Question
  182. Rough Riders vs a Tank
  183. Lootas in Battlewagon
  184. Pinning Test Question
  185. Gate of infinity in close combat
  186. Eldar seer council on jetbikes and assaulting
  187. LOS for a walker
  188. Psyker Battle squads and callidus...
  189. H2H Weapon Clearifications
  190. Tomb Spyders
  191. What exactly counts as the hull?
  192. Vehicle's Turret and assaulting
  193. Chaos Daemons in planetstrike
  194. Valkyrie, FAQ & Dissembarking
  195. Fiends of Slanesh, Errata gone
  196. Old Space Wolves Codex Question (drop pods)
  197. Dedicated transport?
  198. Vulcan Buffs
  199. Counter attack rule question
  200. Space Marine IC traits question
  201. SM Chaplain with the Khan
  202. Smoke & Vehicle squads
  203. Avatar, Molten body Vs Flamestorm cannon
  204. Dreadnoughts, Drop Pods, and Daemonhunter mystics
  205. Apocc
  206. Tau Fire Warrior's Shield Drones
  207. Need help finding an apoc data sheet
  208. Prefered enemy
  209. Lets analyze KFF and Killa Kans
  210. Psychic Powers and Reserves...
  211. Space Wolf Unique Combo Clarification
  212. Combat Squads in Reserve?
  213. IG Command Orders
  214. Vehicle Scoring-Planetstrike
  215. Kayvaan Shrike
  216. Cluster Mines & Infiltrators
  217. Assassin!
  218. Space wolf landraiders
  219. Assault general question
  220. Hydra loophole
  221. Codex: Adepta Sororitas homebrew
  222. Sergent Harker and Penal legion
  223. Cover saves from tank traps
  224. Hellhound template
  225. Veteran Squads questions.....
  226. New SW Dex Qs...already
  227. Space Wolf Rhinos
  228. Fenrisian Wolves
  229. Planetstrike and the all Non-Necron army
  230. Extra Armor on Walkers
  231. Chooser of the Slain
  232. Lone Wolves huge doubt
  233. Marine Biker HQs
  234. Swiftclaw Bikers
  235. Multiple Combats
  236. RG Character Special Rules
  237. Quick questions SW & force weapons
  238. Destroying the Base
  239. Just a heads up about the Space Wolves HQ choices no one seems to notice
  240. Deathwing Question
  241. Power of the machine spirit
  242. Assaulting popped transport passengers
  243. Can Dreds & Sentinals use the "Run" Rule???
  244. Wound Allocation
  245. Iron Priest, MoW, & WG dedicated LR Qs
  246. The Lion and The Wolf. DA and SW in Apocalypse - What is the size of a Great Company
  247. Avatar - eternal warrior or not?
  248. Fast Wound Allocation?
  249. Dreadnought ccw
  250. Meshing Codex:Eye of Terror 13th company with the new Codex: Space Wolves