PDA

View Full Version : Warhammer 40K Rules



Pages : 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14

  1. IC w/infiltrate joining units
  2. Ignores Cover VS Vehicles
  3. Eldar codex weapon profile mistake!!
  4. Better out than in!
  5. Guardian Support Platform
  6. The Relic question
  7. Going to ground
  8. Battle Focus and Falling Back
  9. New Eldar question
  10. Master of the Ravenwing Question
  11. Proposed GW rule: Kroot
  12. Eldar Exarch power fast shot and gun emplacments
  13. Reserves and Psychic powers
  14. TFC and gunner
  15. Power Lance Clarification
  16. questions about reserves
  17. Exorcist Extra Armor?
  18. Assault Question Muliwounds?
  19. Synapse Distance and Unit Definitions
  20. What is the LD value of a vehicle for Psychic powers like the Eldar Mind War?
  21. eldar codex warlord powers
  22. Swooping Hawks and their grenades
  23. Warp Storm created Herald getting Psychic Powers? y/n
  24. Eldar Battle Focus question
  25. Psycic powers and transports
  26. Rookie Cover question
  27. Wave serpents and turbo boost
  28. Scout moves
  29. Allied Detachment Drop Pod
  30. Iyanden Options Question
  31. Vectored Engines
  32. Bolter = Boltgun question
  33. The Black Mace vs. Multi-Wound Models
  34. Deep Striking Vehicles
  35. Two Dedicated Transports in one Squad?
  36. Spear of Vulkan
  37. Legion Veteran Squad and the sniper rule.
  38. Broadside Questions?
  39. Space Marine Bikes: How many?
  40. beam question?
  41. Drone Controller Question?
  42. Can you indirect fire a barrage weapon through a fire port?
  43. Comms Array?
  44. which template for imperial guard master of ordinance
  45. Gets hot and twin-link
  46. Re-Rolling?
  47. Hexrifle vs Feel no Pain!
  48. IG Astropathic Relay
  49. confused about apocalypse
  50. Chrimson Hunter and Hovering Flyers
  51. Banners in the Fortress of Redepmtion
  52. Enfeeble and Rad Grenades???
  53. What happens when IC rule is lost? Can you join a unit?
  54. Best Marine CC, fluffwise
  55. Hit and run and moving off the board
  56. zoming flyers leaving the table turn 2
  57. Fortifocation Questions?
  58. Question re: Techpriest Enginseers / Techmarines
  59. cheese, or rules? Phoenix Lords & the save improvement
  60. Land Speeder in Ravenwing Squad
  61. Forge world and tournaments
  62. Only Target Models Not in Cover
  63. Eldar far seer with Uldanorethi long rifle on a jet bike
  64. csm and epi??
  65. Eldar Autarch and the path of strategy.
  66. Wave Serpents: Serpent Shield and Spirit Stones
  67. Displacer Field
  68. Daemons Chariot ICs
  69. D-Weapon rules question
  70. Flyers moving on at an angle
  71. Flying MC, in zoom mode, and area terrain and going to ground to get a 4+ cover save?
  72. Blood Angels Dreadnought Question
  73. Mind War and look out sir
  74. Horus heresy question
  75. Farseer Bel-Annath question
  76. Farsight Enclave - The Eight
  77. Firestorm Redoubt occupied by the enemy
  78. DA Wargear Weapons
  79. Dreadnought Missile Launcher
  80. Torrent Weapons
  81. Can flyers block an enemies movement?
  82. Mephiston: Transfixing Gaze
  83. Prescience and characters leaving units?
  84. Pink horrors and ADL quad guns
  85. FNP, Instant Death and Eternal Warrior
  86. Are independent characters always units?
  87. Apocalypse 2.0 rule changes
  88. same rule, different effects?
  89. just to clarify night fighting and indirect fire
  90. Line of Sight and Assigning Wounds
  91. Tau supporting fire?????
  92. Ork Boss Snikrot
  93. Codex listed Wargear but not on the model?
  94. Oversized units and transports
  95. A serious problem with the Firestorm Redoubt
  96. nice ravenwing/dakkabanner move
  97. Tyranids and Fortifications
  98. The Black Mace's Curse
  99. Farsight Enclaves
  100. Praetor Armoured Assault Launcher
  101. Blood Angels Sanguinor question
  102. Fast Shot and Quad-Gun/Icarus?
  103. Cover save modifiers
  104. WarpSmith and curse the vehicle (master of mechanisms) question.
  105. Psychic powers...am I missing something?
  106. Supplements and the Allies Table
  107. Cohort Of Blood Points cost.
  108. Rules locations
  109. Chaos Challenge ducking
  110. Shouded and dedicated transports
  111. It will not Die question?
  112. Gloom Prism vs Force Weapons
  113. Eldar Wraithseer (from updated IA: Apocalypse) - answers from Forge World editors
  114. 3+ is the best cover save you can get without Stealth, Shrouding or Camo Cloaks etc.
  115. Temporary Contemptor Question
  116. Hector rex
  117. DA Ravenwing force
  118. Necron Royal Court options--sorry if this has been plowed before
  119. Tank Hunter and Rending
  120. Warp Spiders movement?
  121. Dangerous Terrain and vehicles
  122. Shooting nearest target 6th Ed
  123. StormRaven question
  124. Grav weapons and mixed units
  125. Black Templars: Scouts, Neophytes, Sword Brethren, Honour Guards and Chapter Tactics
  126. Dev centurians
  127. Fall of Damnos------What's inside?
  128. Fw characters and the new marine book.
  129. Grav weapons and vehicles
  130. Rune Priest Psychic Powers question
  131. Finally, the 6th Lost Vyper Mission for WH40K
  132. Terminators Codex: Space Marines
  133. when to cast Librarian powers
  134. when to cast Librarian powers
  135. Is having an Immobilzed result the same as losing a hull point?
  136. Company Champion Question
  137. Auspexes
  138. Orbital Bombardment - did I miss something
  139. Imperial Fists chapter Tactics?
  140. Sternguard vets special ammo with storm bolters
  141. Vulcan and master artisans
  142. Stuff they didn't fix
  143. Can Tank Hunter force Re-rolls on Serpent Shields?
  144. Demon Prince of Khorne Question
  145. chapter tactics and vehicles
  146. Eldar Wave Serpent Shield in Close Combat
  147. Can you take multiple Vindicares in apocalypse?
  148. Raven Guard Jump Troop Question
  149. Space Marine "count as" question.
  150. Tau Target Lock question
  151. Question regarding Legion of the Damned
  152. do Reading hits on vehicle damage table get a +1 at AP 2?
  153. Can a unit start the game embarked on a Stormraven?
  154. Psychic powers: puppet master
  155. Raven Guard Chapter Tactics Questions
  156. Drop Pods, Passengers, and Interceptor.
  157. Master of the Forge question
  158. Raven Guard Chapter Tactics as Allies
  159. A Quick Question About Dark Angels Company Masters...
  160. Can i run?......
  161. Drop pod assault and multiple detachments
  162. Mawloc Terror from the Deep
  163. Legion of the Damned load out question
  164. Suicide Bugs.
  165. Hallucination Effects on Deathwing Knights
  166. Chapter relics question
  167. C'tan charging through difficult terrain
  168. 4th Edition Preliminary Bombardment?
  169. Grey knight shooty qustions
  170. Relic Blade for Terminator Captain/Master
  171. cataphracti termi armour rules found where?
  172. Question about Tau plasma weapons/markerlights vs plasma syphon
  173. Can Have an Alliance with Myself?
  174. Forgeworld experimental rules in 40k
  175. Conventions of Deep Strike & Locator Beacon
  176. "40k Approved" Necrons
  177. Forgeworld units in GW Apocalypse book?
  178. 1850 sm tourny list
  179. Land Raider Deep-Strike Vs Grot
  180. Apocalypse Formation deployment?
  181. Two Items: Master-Crafted and "Power Weapons"
  182. On a Skyshield landing platform, is there a choice of saves for vehicles?
  183. Split fire and assaulting
  184. Chariots Charging vs. Riders Charging + Overwatch
  185. Ork Weirdboyz in 6th
  186. Scout Moves
  187. Grey Knights and Challenges
  188. New Adepta Sororitas Codex: number of Ecclesiarchy Relics per miniature?
  189. Riptide and drones
  190. interceptor and troops within flyers
  191. Adepta Sororitas 1st Impressions
  192. Blood crusher rules?
  193. FW rules for the Achilles landraider
  194. 6ed SM Bike question
  195. Skyshield and vehicles deployment - do you allow it?
  196. Farsight missions?
  197. Grav Guns and Mixed Units Question
  198. Rocket Launchers and Overwatch.
  199. Drop-pods disembarking
  200. Strategic Assets: Just how many can one get and are copies ok? Details inside.
  201. Serpentine shield line of sight
  202. Using Ultramarines in Salamander army as "
  203. Question on allies
  204. Dreadnaughts and powerfists.
  205. Iron hands supplement
  206. Sisters of Battle and eviserators
  207. Can I give my Tactical Sgt two pistols?
  208. Vector strike, ruins and line of sight.
  209. 6th Ed Pyskers, help needed
  210. Termiators and the Unwieldy rule
  211. Sisters of Battle: Condemnor Bolter
  212. Farsight Enclaves Hardcover - Huge Error or Personal Oversight?
  213. Updated Blood Angels eBook Codex - Tactical Squad Cost
  214. alliy with yourself
  215. Look out Sir vs Focus Fire
  216. Furioso Dreadnought Librarian force weapon.
  217. Bomb Weapons question
  218. Vehicles movement, firing, and embarked units with slow and purposeful.
  219. New Ork Question regarding combi burnas
  220. Farsight Enclave Crisis Suit's Toughness
  221. Talking to Forgeworld about their Chapter Tactics
  222. Rules most people commonly miss.
  223. Firestorm redoubt
  224. nob warbiker gang
  225. Dice rolls?
  226. Flyer Formations?
  227. Aegis defense Line set up
  228. Barrage weapons
  229. Rules Conundrum - Terrify and Flying Monstrous Creatures
  230. Stat bonuses vs. Characteristic tests
  231. Imperial guard as allies tech priest for allied hq?
  232. Adepta Sororitas Update?
  233. Grey Knights Henchman Question
  234. Inquisition rule confusion
  235. Codex: Inquisition question regarding Karamazov's "By Any Means Necessary"...
  236. Vaul's Wrath - Shadow Weaver
  237. Unique Wall of Death question
  238. Battle brothers and transports
  239. Allies, ICs, and Transports, oh my...
  240. Can he really do that?
  241. Assaulting from vehicles
  242. Titans
  243. Inquisition FoC Clarification
  244. noob vehicle close combat question
  245. Scarabs and Squadrons
  246. Ork Warbiker Unit Entry vs Reference Chart
  247. Ulumeathi Plasma Syphon
  248. Forgeworld/Imperial Armour 40K Rules Locations... Sticky?
  249. Hit and Run question
  250. Iron hands supplement rules